This is a Shuriken update post.
The Shuriken board game makes use of custom dice to resolve combat and each game will come with ten dice. The dice manufactured for the game will be debossed plastic dice (these are standard high quality gaming dice); however, for the prototype we have to make due with stickers.
In Shuriken combat, players roll one die for each ninja they have participating (all ninja on a tile participate). Combat happens in three phases: shuriken, then sword, then unarmed. After each phase casualties are removed, and the player who took the casualties gets to choose which of his or her ninja are removed.
The six custom dice phases are:
- Shuriken: represents a hit during the shuriken phase of combat
- 2 Shuriken: represents 2 hits during the shuriken phase of combat
- Sword: represents a hit during the sword phase of combat
- 2 Swords: represents 2 hits during the sword phase of combat
- Sword + Damage: represents a hit during the sword phase of combat, but also a damage token is placed on the board. This damage is placed if this result is rolled during any phase of combat.
- Fist: represents a hit during the unarmed phase of combat
Experienced players know to always have at least a couple of Unarmed Ninja on a tile to use as casualties. Some players prefer to stack Shuriken Ninja for the first strike capabilities while others prefer Sword Ninja to have the heaviest hitters. Both strategies have their strengths and weaknesses, as does a balanced approach of Sword and Shuriken Ninja — but always have those Unarmed Ninja on hand for casualties.
And you’d be surprised how often the Unarmed Ninja manage to polish off the enemy forces in the final phase of combat.